Magnemite

The Electric/Steel type Pokemon. Explore its data in Emerald.

National #81Emerald #82

Magnemite - Electric/Steel type Pokemon from Pokemon Emerald with stats, moves, and evolution data

Electric

Steel

Pokemon Details

Species: Magnet Pokémon

Height: 0.3 m

Weight: 6 kg

Abilities:

  • Magnet Pull
  • Sturdy
  • Analytic (Hidden Ability)

Training

EV Yield: 1 Special-attack

Catch Rate: 190

Base Friendship: 50

Base Exp: 65

Growth Rate: Medium Fast

Breeding

Egg Groups:

  • Mineral

Egg Cycles (Steps):

  • Min: 4884
  • Max: 5140

Gender:

  • Genderless

Viewing Emerald Version

This page shows data specific to this game only

View All Games

Stats

35
70
25
95
55
45
Total
325

Type Guide

Learn when this Pokémon is a good pick. “Great against” are types your moves hit hard. “Watch out for” are move types that hit you hard.

Great against

Ice×2
Flying×2
Rock×2
Fairy×2

Watch out for

Fire×2
Fighting×2
Ground×4

Not very effective on

Fire×0.5
Electric×0.25
Grass×0.5
Dragon×0.5
Steel×0.5
Ground×0

Takes reduced damage from

Normal×0.5
Electric×0.5
Grass×0.5
Ice×0.5
Flying×0.25
Psychic×0.5
Bug×0.5
Rock×0.5
Dragon×0.5
Steel×0.25
Fairy×0.5
Poison×0

Try a matchup

Pick the opponent’s types to see how your moves perform.

Your damage:×1Even

Tip: Dual-type opponents combine both types. For example, Water/Flying takes ×4 from Electric moves.

Pokémon Moves by Learning Method

Moves learned by leveling up, sorted by level required
NameLevelTypeCategoryPowerAccuracy
Tackle1
Normal
Physical3595
Metal Sound1
Steel
Status-85
Thundershock6
Electric
Special40100
Supersonic11
Normal
Status-55
Sonicboom16
Normal
Physical-90
Thunder Wave21
Electric
Status-100
Spark26
Electric
Special65100
Lock On32
Normal
Status-100
Swift38
Normal
Physical60-
Screech44
Normal
Status-85
Zap Cannon50
Electric
Special10050

Game Locations

GameLocation
EmeraldNew Mauville - Wild new-mauville-area - Walk new-mauville-entrance - Walk

Pokedex Entries

GameEntry
EmeraldThe units at its sides are extremely powerful magnets. They generate enough magnetism to draw in iron objects from over 300 feet away.