Magnemite

The Electric/Steel type Pokemon. Discover comprehensive stats, moves, and evolutions across all games.

National #81• Available in 17 game versions

Magnemite - Electric/Steel type Pokemon from all Pokémon games with stats, moves, and evolution data
ElectricSteel

Pokemon Details

Species: Magnet Pokémon

Height: 0.3 m

Weight: 6 kg

Abilities:

    Training

    EV Yield: 1 Special-attack

    Catch Rate: 190

    Base Friendship: 50

    Base Exp: 65

    Growth Rate: Medium Fast

    Breeding

    Egg Groups:

    • Mineral

    Egg Cycles (Steps):

    • Min: 4884
    • Max: 5140

    Gender:

    • Genderless

    Stats

    35
    70
    25
    95
    55
    45
    Total
    325

    This Pokémon's type(s) are highlighted below. Read across a highlighted row for its move effectiveness, and down a highlighted column for how much damage it takes.

    2×/4×Super effective
    ½×/¼×Not very effective
    No effect
    Normal damage
    Pokémon type effectiveness chart: damage multiplier for each attacking type (rows) against each defending type (columns)
    Atk ⬇ / Def ➡NormalFireWaterElectricGrassIceFightingPoisonGroundFlyingPsychicBugRockGhostDragonDarkSteelFairy
    Normal½×½×
    Fire½×½×½×½×
    Water½×½×½×
    Electric½×½×½×
    Grass½×½×½×½×½×½×½×
    Ice½×½×½×½×
    Fighting½×½×½×½×½×
    Poison½×½×½×½×
    Ground½×½×
    Flying½×½×½×
    Psychic½×½×
    Bug½×½×½×½×½×½×½×
    Rock½×½×½×
    Ghost½×
    Dragon½×
    Dark½×½×½×
    Steel½×½×½×½×
    Fairy½×½×½×

    Try a matchup

    Pick the opponent’s types to see how your moves perform.

    Your damage:×1Even

    Tip: Dual-type opponents combine both types. For example, an Electric move deals ×4 to a Water/Flying opponent.

    Pokémon Moves by Learning Method

    Moves from All Games

    The moves shown below are collected from all games where Magnemite appears. These may not match the specific moveset available in your game. Select a specific game version above to see the exact moves for that game.

    Moves learned by leveling up, sorted by level required
    NameLevelTypeCategoryPowerAccuracy
    Tackle1NormalPhysical3595
    Metal Sound1SteelStatus-85
    Thunder Shock7ElectricSpecial40100
    Sonic Boom11NormalSpecial-90
    Light Screen13PsychicStatus--
    Sonicboom21NormalPhysical-90
    Thundershock25ElectricSpecial40100
    Spark26ElectricSpecial65100
    Lock On27NormalStatus-100
    Supersonic29NormalStatus-55
    Magnet Bomb30SteelPhysical60-
    Electro Ball32ElectricSpecial-100
    Thunderbolt34ElectricSpecial90100
    Thunder Wave35ElectricStatus-100
    Flash Cannon35SteelSpecial80100
    Discharge38ElectricSpecial80100
    Swift41NormalPhysical60-
    Mirror Shot43SteelSpecial6585
    Thunder43ElectricSpecial11070
    Zap Cannon45ElectricSpecial10050
    Magnet Rise46ElectricStatus--
    Screech47NormalStatus-85
    Gyro Ball49SteelPhysical-100

    Game Locations

    GameLocation
    LegendsArceusSpace-Time Distortion - Wild
    BluePower Plant - Wild kanto-power-plant-area - Walk
    YellowPower Plant - Wild Route 10 - Wild kanto-power-plant-area - Walk kanto-route-10-area - Walk
    Gold11 - Wild 38 - Wild 39 - Wild Route 6 - Wild johto-route-38-area - Walk johto-route-39-area - Walk kanto-route-11-area - Walk kanto-route-6-area - Walk
    RubyNew Mauville - Wild new-mauville-area - Walk new-mauville-entrance - Walk
    PlatinumFuego Ironworks - Wild Route 222 - Wild fuego-ironworks-area - Walk sinnoh-route-222-area - Walk
    Heartgold11 - Wild 38 - Wild 39 - Wild Route 6 - Wild johto-route-38-area - Walk johto-route-39-area - Walk johto-safari-zone-zone-peak - Walk johto-safari-zone-zone-wasteland - Walk kanto-route-11-area - Walk kanto-route-6-area - Walk
    Black2Virbank Complex - Wild virbank-complex-inner - Dark-grass virbank-complex-inner - Walk virbank-complex-outer - Walk
    XBreed Magneton/Magnezone - Wild special-encounter - Special-method
    AlphaSapphireNew Mauville - Wild Route 110 - Wild hoenn-route-110-area - Horde new-mauville-area - Horde
    MoonHau'oli City - Wild Malie City - Wild Poké Pelago - Wild Route 1 - Wild alola-route-1-hauoli-outskirts - Walk hauoli-city-shopping-district - Walk malie-city-outer-cape - Walk poke-pelago-elite-four-defeated - Gift poke-pelago-poni-island-reached - Gift poke-pelago-ulaula-island-reached - Gift
    UltraMoonHau'oli City - Wild Malie City - Wild Route 1 - Wild alola-route-1-trainers-school - Walk hauoli-city-shopping-district - Walk malie-city-outer-cape - Walk
    ShieldChallenge Beach - Wild special-encounter - Special-method
    ScarletEast Province (Area Three) - Wild East Province (Area Two) - Wild special-encounter - Special-method

    Pokedex Entries

    GameEntry
    LegendsArceusA bizarre Pokémon with but a single eye embedded in an iron sphere. I suspect this creature levitates due to the magnetism it emits from its arms, which resemble horseshoe-shaped magnets.
    RedUses anti-gravity to stay suspended. Appears without warning and uses THUNDER WAVE and similar moves.
    BlueUses anti-gravity to stay suspended. Appears without warning and uses THUNDER WAVE and similar moves.
    YellowIt is born with the ability to defy gravity. It floats in air on powerful electromagnetic waves.
    GoldIt is attracted by electromagnetic waves. It may approach trainers if they are using their POKéGEAR.
    SilverThe units at the sides of its body generate antigravity energy to keep it aloft in the air.
    CrystalThe electricity emitted by the units on each side of its body cause it to become a strong magnet.
    RubyMAGNEMITE attaches itself to power lines to feed on electricity. If your house has a power outage, check your circuit breakers. You may find a large number of this POKéMON clinging to the breaker box.
    SapphireMAGNEMITE floats in the air by emitting electromagnetic waves from the units at its sides. These waves block gravity. This POKéMON becomes incapable of flight if its internal electrical supply is depleted.
    FireredIt moves while constantly hovering. It discharges THUNDER WAVE and so on from the units at its sides.
    LeafgreenUses antigravity to stay suspended. Appears without warning and uses THUNDER WAVE and similar moves.
    EmeraldThe units at its sides are extremely powerful magnets. They generate enough magnetism to draw in iron objects from over 300 feet away.
    PlatinumThe faster the units at its sides rotate, the greater the magnetic force they generate.
    HeartgoldIt is attracted by electromagnetic waves. It may approach Trainers if they are using their Pokégear.
    SoulsilverThe units at the sides of its body generate antigravity energy to keep it aloft in the air.
    Black2The electromagnetic waves emitted by the units at the sides of its head expel antigravity, which allows it to float.
    White2The electromagnetic waves emitted by the units at the sides of its head expel antigravity, which allows it to float.
    XThe units at the sides of its body generate antigravity energy to keep it aloft in the air.
    YIt moves while constantly hovering. It discharges Thunder Wave and so on from the units at its sides.
    OmegaRubyMagnemite attaches itself to power lines to feed on electricity. If your house has a power outage, check your circuit breakers. You may find a large number of this Pokémon clinging to the breaker box.
    AlphaSapphireMagnemite floats in the air by emitting electromagnetic waves from the units at its sides. These waves block gravity. This Pokémon becomes incapable of flight if its internal electrical supply is depleted.
    SunThey gather in places where electricity is available. They can be found clinging to the steel towers used to support power lines.
    MoonIt sends out electromagnetic waves, which let it float through the air. Touching it while it’s eating electricity will give you a full-body shock.
    UltraSunIt’s frequently the cause of power outages, which is why some power plants send out electrical signals that it can’t stand.
    UltraMoonPerhaps because electrical lines are often buried these days, the number of Magnemite attacks on power plants has increased.
    SwordAt times, Magnemite runs out of electricity and ends up on the ground. If you give batteries to a grounded Magnemite, it’ll start moving again.
    ShieldIt subsists on electricity. As Magnemite flies, it emits electromagnetic waves from the units on each side of its body.
    ScarletThe electromagnetic waves emitted by the units at the sides of its head expel antigravity, which allows it to float.
    VioletIt moves while constantly hovering. It discharges electromagnetic waves and so on from the units at its sides.