Ludicolo

The Water/Grass type Pokemon. Explore its data in Emerald.

National #272Emerald #21

Ludicolo - Water/Grass type Pokemon from Pokemon Emerald with stats, moves, and evolution data
WaterGrass

Pokemon Details

Species: Carefree Pokémon

Height: 1.5 m

Weight: 55 kg

Abilities:

  • Swift Swim
  • Rain Dish
  • Own Tempo (Hidden Ability)

Training

EV Yield: 3 Special-defense

Catch Rate: 45

Base Friendship: 70

Base Exp: 216

Growth Rate: Medium Slow

Breeding

Egg Groups:

  • Grass
  • Water 1

Egg Cycles (Steps):

  • Min: 3599
  • Max: 3855

Gender:

  • Male: 50%
  • Female: 50%

Viewing Emerald Version

This page shows data specific to this game only

View All Games

Stats

70
70
80
90
100
70
Total
480

This Pokémon's type(s) are highlighted below. Read across a highlighted row for its move effectiveness, and down a highlighted column for how much damage it takes.

2×/4×Super effective
½×/¼×Not very effective
No effect
Normal damage
Pokémon type effectiveness chart: damage multiplier for each attacking type (rows) against each defending type (columns)
Atk ⬇ / Def ➡NormalFireWaterElectricGrassIceFightingPoisonGroundFlyingPsychicBugRockGhostDragonDarkSteelFairy
Normal½×½×
Fire½×½×½×½×
Water½×½×½×
Electric½×½×½×
Grass½×½×½×½×½×½×½×
Ice½×½×½×½×
Fighting½×½×½×½×½×
Poison½×½×½×½×
Ground½×½×
Flying½×½×½×
Psychic½×½×
Bug½×½×½×½×½×½×½×
Rock½×½×½×
Ghost½×
Dragon½×
Dark½×½×½×
Steel½×½×½×½×
Fairy½×½×½×

Try a matchup

Pick the opponent’s types to see how your moves perform.

Your damage:×1Even

Tip: Dual-type opponents combine both types. For example, an Electric move deals ×4 to a Water/Flying opponent.

Pokémon Moves by Learning Method

Moves learned by leveling up, sorted by level required
NameLevelTypeCategoryPowerAccuracy
Absorb1GrassSpecial20100
Astonish1GhostPhysical30100
Growl1NormalStatus-100
Nature Power1NormalStatus--

Game Locations

GameLocation
EmeraldEvolve Lotad/Lombre - Evolution evolution-only - Evolution

Pokedex Entries

GameEntry
EmeraldWhen it hears festive music, all the cells in its body become stimulated, and it begins moving in rhythm. It does not quail even when it faces a tough opponent.