Beldum

The Steel/Psychic type Pokemon. Explore its data in Ultra Sun & Ultra Moon.

National #374Ultra Sun & Ultra Moon #278

Beldum - Steel/Psychic type Pokemon from Pokemon Ultra Sun and Ultra Moon with stats, moves, and evolution data
SteelPsychic

Pokemon Details

Species: Iron Ball Pokémon

Height: 0.6 m

Weight: 95.2 kg

Abilities:

  • Clear Body
  • Light Metal (Hidden Ability)

Training

EV Yield: 1 Defense

Catch Rate: 3

Base Friendship: 35

Base Exp: 60

Growth Rate: Slow

Breeding

Egg Groups:

  • Mineral

Egg Cycles (Steps):

  • Min: 10024
  • Max: 10280

Gender:

  • Genderless

Viewing Ultra Sun & Ultra Moon Version

This page shows data specific to this game only

View All Games

Stats

55
80
40
35
60
30
Total
300

This Pokémon's type(s) are highlighted below. Read across a highlighted row for its move effectiveness, and down a highlighted column for how much damage it takes.

2×/4×Super effective
½×/¼×Not very effective
No effect
Normal damage
Pokémon type effectiveness chart: damage multiplier for each attacking type (rows) against each defending type (columns)
Atk ⬇ / Def ➡NormalFireWaterElectricGrassIceFightingPoisonGroundFlyingPsychicBugRockGhostDragonDarkSteelFairy
Normal½×½×
Fire½×½×½×½×
Water½×½×½×
Electric½×½×½×
Grass½×½×½×½×½×½×½×
Ice½×½×½×½×
Fighting½×½×½×½×½×
Poison½×½×½×½×
Ground½×½×
Flying½×½×½×
Psychic½×½×
Bug½×½×½×½×½×½×½×
Rock½×½×½×
Ghost½×
Dragon½×
Dark½×½×½×
Steel½×½×½×½×
Fairy½×½×½×

Try a matchup

Pick the opponent’s types to see how your moves perform.

Your damage:×1Even

Tip: Dual-type opponents combine both types. For example, an Electric move deals ×4 to a Water/Flying opponent.

Pokémon Moves by Learning Method

Moves learned by leveling up, sorted by level required
NameLevelTypeCategoryPowerAccuracy
Take Down1NormalPhysical9085

Game Locations

GameLocation
UltraSunMount Hokulani - Wild mount-hokulani-east - Walk mount-hokulani-west - Walk
UltraMoonMount Hokulani - Wild mount-hokulani-east - Walk mount-hokulani-west - Walk

Pokedex Entries

GameEntry
UltraSunInstead of blood, magnetism flows through its body. When it’s feeling bad, try giving it a magnet.
UltraMoonIf you anger it, it will do more than rampage. It will also burst out strong magnetism, causing nearby machines to break.