Chinchou
The Water/Electric type Pokemon. Discover comprehensive stats, moves, and evolutions across all games.
National #170• Available in 11 game versions

Pokemon Details
Species: Angler Pokémon
Height: 0.5 m
Weight: 12 kg
Abilities:
Training
EV Yield: 1 Hp
Catch Rate: 190
Base Friendship: 50
Base Exp: 66
Growth Rate: Slow
Breeding
Egg Groups:
- Water 2
Egg Cycles (Steps):
- Min: 4884
- Max: 5140
Gender:
- Male: 50%
- Female: 50%
Available Game Versions
Click a game to view specific dataStats
Type Guide
See the full type chart →This Pokémon's type(s) are highlighted below. Read across a highlighted row for its move effectiveness, and down a highlighted column for how much damage it takes.
| Atk ⬇ / Def ➡ | Normal | Fire | Water | Electric | Grass | Ice | Fighting | Poison | Ground | Psychic | Bug | Rock | Ghost | Dragon | Dark | Steel | Fairy | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Normal | — | — | — | — | — | — | — | — | — | — | — | — | ½× | 0× | — | — | ½× | — |
| Fire | — | ½× | ½× | — | 2× | 2× | — | — | — | — | — | 2× | ½× | — | ½× | — | 2× | — |
| Water | — | 2× | ½× | — | ½× | — | — | — | 2× | — | — | — | 2× | — | ½× | — | — | — |
| Electric | — | — | 2× | ½× | ½× | — | — | — | 0× | 2× | — | — | — | — | ½× | — | — | — |
| Grass | — | ½× | 2× | — | ½× | — | — | ½× | 2× | ½× | — | ½× | 2× | — | ½× | — | ½× | — |
| Ice | — | ½× | ½× | — | 2× | ½× | — | — | 2× | 2× | — | — | — | — | 2× | — | ½× | — |
| Fighting | 2× | — | — | — | — | 2× | — | ½× | — | ½× | ½× | ½× | 2× | 0× | — | 2× | 2× | ½× |
| Poison | — | — | — | — | 2× | — | — | ½× | ½× | — | — | — | ½× | ½× | — | — | 0× | 2× |
| Ground | — | 2× | — | 2× | ½× | — | — | 2× | — | 0× | — | ½× | 2× | — | — | — | 2× | — |
| — | — | — | ½× | 2× | — | 2× | — | — | — | — | 2× | ½× | — | — | — | ½× | — | |
| Psychic | — | — | — | — | — | — | 2× | 2× | — | — | ½× | — | — | — | — | 0× | ½× | — |
| Bug | — | ½× | — | — | 2× | — | ½× | ½× | — | ½× | 2× | — | — | ½× | — | 2× | ½× | ½× |
| Rock | — | 2× | — | — | — | 2× | ½× | — | ½× | 2× | — | 2× | — | — | — | — | ½× | — |
| Ghost | 0× | — | — | — | — | — | — | — | — | — | 2× | — | — | 2× | — | ½× | — | — |
| Dragon | — | — | — | — | — | — | — | — | — | — | — | — | — | — | 2× | — | ½× | 0× |
| Dark | — | — | — | — | — | — | ½× | — | — | — | 2× | — | — | 2× | — | ½× | — | ½× |
| Steel | — | ½× | ½× | ½× | — | 2× | — | — | — | — | — | — | 2× | — | — | — | ½× | 2× |
| Fairy | — | ½× | — | — | — | — | 2× | ½× | — | — | — | — | — | — | 2× | 2× | ½× | — |
Try a matchup
Pick the opponent’s types to see how your moves perform.
Tip: Dual-type opponents combine both types. For example, an Electric move deals ×4 to a Water/Flying opponent.
Evolutions
Pokémon Moves by Learning Method
Moves from All Games
The moves shown below are collected from all games where Chinchou appears. These may not match the specific moveset available in your game. Select a specific game version above to see the exact moves for that game.
| Name | Level | Type | Category | Power | Accuracy |
|---|---|---|---|---|---|
| Bubble | 1 | Water | Special | 20 | 100 |
| Thunder Wave | 1 | Electric | Status | - | 100 |
| Supersonic | 5 | Normal | Status | - | 55 |
| Flail | 13 | Normal | Physical | - | 100 |
| Water Gun | 17 | Water | Special | 40 | 100 |
| Spark | 25 | Electric | Special | 65 | 100 |
| Bubblebeam | 28 | Water | Special | 65 | 100 |
| Electro Ball | 28 | Electric | Special | - | 100 |
| Confuse Ray | 29 | Ghost | Status | - | 100 |
| Signal Beam | 31 | Bug | Special | 75 | 100 |
| Bubble Beam | 31 | Water | Special | 65 | 100 |
| Discharge | 34 | Electric | Special | 80 | 100 |
| Take Down | 37 | Normal | Physical | 90 | 85 |
| Aqua Ring | 39 | Water | Status | - | - |
| Hydro Pump | 41 | Water | Special | 120 | 80 |
| Ion Deluge | 47 | Electric | Status | - | - |
| Charge | 49 | Electric | Status | - | - |
Game Locations
| Game | Location |
|---|---|
| Gold | 27 - Wild New Bark Town - Wild Olivine City - Wild Pallet Town - Wild Route 26 - Wild Union Cave - Wild Vermilion City - Wild cinnabar-island-area - Good-rod cinnabar-island-area - Super-rod johto-sea-route-41-area - Good-rod johto-sea-route-41-area - Super-rod kanto-route-26-area - Good-rod kanto-route-26-area - Super-rod kanto-route-27-area - Good-rod kanto-route-27-area - Super-rod kanto-sea-route-20-area - Good-rod kanto-sea-route-20-area - Super-rod kanto-sea-route-21-area - Good-rod kanto-sea-route-21-area - Super-rod new-bark-town-area - Good-rod new-bark-town-area - Super-rod pallet-town-area - Good-rod pallet-town-area - Super-rod vermilion-city-area - Good-rod vermilion-city-area - Super-rod vermilion-city-ss-anne-dock - Good-rod vermilion-city-ss-anne-dock - Super-rod |
| Crystal | 27 - Wild New Bark Town - Wild Olivine City - Wild Pallet Town - Wild Route 26 - Wild Vermilion City - Wild cinnabar-island-area - Good-rod cinnabar-island-area - Super-rod johto-sea-route-41-area - Good-rod johto-sea-route-41-area - Super-rod kanto-route-26-area - Good-rod kanto-route-26-area - Super-rod kanto-route-27-area - Good-rod kanto-route-27-area - Super-rod kanto-sea-route-20-area - Good-rod kanto-sea-route-20-area - Super-rod kanto-sea-route-21-area - Good-rod kanto-sea-route-21-area - Super-rod new-bark-town-area - Good-rod new-bark-town-area - Super-rod pallet-town-area - Good-rod pallet-town-area - Super-rod vermilion-city-area - Good-rod vermilion-city-area - Super-rod vermilion-city-ss-anne-dock - Good-rod vermilion-city-ss-anne-dock - Super-rod |
| Ruby | 126 - Wild Route 124 - Wild hoenn-route-124-underwater - Seaweed hoenn-route-126-underwater - Seaweed |
| Heartgold | 21 - Wild 26 - Wild 27 - Wild 41 - Wild 47 - Wild Cinnabar Island - Wild New Bark Town - Wild Pallet Town - Wild Route 20 - Wild Vermilion City - Wild cinnabar-island-area - Good-rod cinnabar-island-area - Super-rod johto-route-47-area - Good-rod johto-route-47-area - Super-rod johto-sea-route-41-area - Good-rod johto-sea-route-41-area - Super-rod kanto-route-26-area - Good-rod kanto-route-26-area - Super-rod kanto-route-27-area - Good-rod kanto-route-27-area - Super-rod kanto-sea-route-20-area - Good-rod kanto-sea-route-20-area - Super-rod kanto-sea-route-21-area - Good-rod kanto-sea-route-21-area - Super-rod new-bark-town-area - Good-rod new-bark-town-area - Super-rod pallet-town-area - Good-rod pallet-town-area - Super-rod vermilion-city-area - Good-rod vermilion-city-area - Super-rod vermilion-city-ss-anne-dock - Good-rod vermilion-city-ss-anne-dock - Super-rod |
| X | Azure Bay - Wild Shalour City - Wild azure-bay-area - Good-rod shalour-city-area - Good-rod |
| AlphaSapphire | 124 - Wild 126 - Wild 128 - Wild 129 - Wild 130 - Wild Route 107 - Wild special-encounter - Special-method |
| Moon | Route 8 - Wild alola-route-8-main - Bubbling-spots alola-route-8-main - Super-rod |
| UltraMoon | Akala Outskirts - Wild Route 8 - Wild akala-outskirts-area - Bubbling-spots akala-outskirts-area - Super-rod alola-route-8-main - Bubbling-spots alola-route-8-main - Super-rod |
| Shield | East Lake Axewell - Wild Giant's Mirror - Wild Honeycalm Island - Wild Honeycalm Sea - Wild Hulbury - Wild Insular Sea - Wild Stepping-Stone Sea - Wild West Lake Axewell - Wild Workout Sea - Wild east-lake-axewell-area - Overworld-water hulbury-area - Bubbling-spots west-lake-axewell-area - Overworld-water |
| Scarlet | Location Data Not Yet Available - Wild special-encounter - Special-method |
Pokedex Entries
| Game | Entry |
|---|---|
| Gold | It shoots positive and negative electricity between the tips of its two antennae and zaps its enemies. |
| Silver | On the dark ocean floor, its only means of communication is its constantly flashing lights. |
| Crystal | Its antennae, which evolved from a fin, have both positive and negative charges flowing through them. |
| Ruby | CHINCHOU lets loose positive and negative electrical charges from its two antennas to make its prey faint. This POKéMON flashes its electric lights to exchange signals with others. |
| Sapphire | CHINCHOU’s two antennas are filled with cells that generate strong electricity. This POKéMON’s cells create so much electrical power, it even makes itself tingle slightly. |
| Emerald | When it senses danger, it discharges positive and negative electricity from its two antennae. It lives in depths beyond sunlight’s reach. |
| Heartgold | It shoots positive and negative electricity between the tips of its two antennae and zaps its enemies. |
| Soulsilver | On the dark ocean floor, its only means of communication is its constantly flashing lights. |
| X | On the dark ocean floor, its only means of communication is its constantly flashing lights. |
| Y | It shoots positive and negative electricity between the tips of its two antennae and zaps its enemies. |
| OmegaRuby | Chinchou lets loose positive and negative electrical charges from its two antennas to make its prey faint. This Pokémon flashes its electric lights to exchange signals with others. |
| AlphaSapphire | Chinchou’s two antennas are filled with cells that generate strong electricity. This Pokémon’s cells create so much electrical power, it even makes itself tingle slightly. |
| Sun | Its two antennae were originally fins. It discharges electricity to stun its prey before attacking. |
| Moon | It lives in the depths beyond the reach of sunlight. It flashes lights on its antennae to communicate with others of its kind. |
| UltraSun | Its two antennae glow softly to lure in prey, making it a useful Pokémon for night fishing. |
| UltraMoon | Chinchou blink their shining antennae at one another to claim their respective turf. |
| Sword | Its antennae, which evolved from a fin, have both positive and negative charges flowing through them. |
| Shield | On the dark ocean floor, its only means of communication is its constantly flashing lights. |
