Spinarak

The Bug/Poison type Pokemon. Explore its data in HeartGold & SoulSilver.

National #167HeartGold & SoulSilver #32

Spinarak - Bug/Poison type Pokemon from Pokemon HeartGold and SoulSilver with stats, moves, and evolution data
BugPoison

Pokemon Details

Species: String Spit Pokémon

Height: 0.5 m

Weight: 8.5 kg

Abilities:

  • Swarm
  • Insomnia
  • Sniper (Hidden Ability)

Training

EV Yield: 1 Attack

Catch Rate: 255

Base Friendship: 50

Base Exp: 50

Growth Rate: Fast

Breeding

Egg Groups:

  • Bug

Egg Cycles (Steps):

  • Min: 3599
  • Max: 3855

Gender:

  • Male: 50%
  • Female: 50%

Viewing HeartGold & SoulSilver Version

This page shows data specific to this game only

View All Games

Stats

60
40
40
40
40
30
Total
250

This Pokémon's type(s) are highlighted below. Read across a highlighted row for its move effectiveness, and down a highlighted column for how much damage it takes.

2×/4×Super effective
½×/¼×Not very effective
No effect
Normal damage
Pokémon type effectiveness chart: damage multiplier for each attacking type (rows) against each defending type (columns)
Atk ⬇ / Def ➡NormalFireWaterElectricGrassIceFightingPoisonGroundFlyingPsychicBugRockGhostDragonDarkSteelFairy
Normal½×½×
Fire½×½×½×½×
Water½×½×½×
Electric½×½×½×
Grass½×½×½×½×½×½×½×
Ice½×½×½×½×
Fighting½×½×½×½×½×
Poison½×½×½×½×
Ground½×½×
Flying½×½×½×
Psychic½×½×
Bug½×½×½×½×½×½×½×
Rock½×½×½×
Ghost½×
Dragon½×
Dark½×½×½×
Steel½×½×½×½×
Fairy½×½×½×

Try a matchup

Pick the opponent’s types to see how your moves perform.

Your damage:×1Even

Tip: Dual-type opponents combine both types. For example, an Electric move deals ×4 to a Water/Flying opponent.

Pokémon Moves by Learning Method

Moves learned by leveling up, sorted by level required
NameLevelTypeCategoryPowerAccuracy
Poison Sting1PoisonPhysical15100
String Shot1BugStatus-95
Scary Face5NormalStatus-90
Constrict8NormalPhysical10100
Leech Life12BugPhysical20100
Night Shade15GhostSpecial-100
Shadow Sneak19GhostPhysical40100
Fury Swipes22NormalPhysical1880
Sucker Punch26DarkPhysical80100
Spider Web29BugStatus--
Agility33PsychicStatus--
Pin Missile36BugPhysical1485
Poison Jab43PoisonPhysical80100

Game Locations

GameLocation
Heartgold12 - Wild 13 - Wild 14 - Wild 15 - Wild 18 - Wild 2 - Wild 21 - Wild 22 - Wild 26 - Wild 27 - Wild 29 - Wild 30 - Wild 31 - Wild 34 - Wild 35 - Wild 36 - Wild 37 - Wild 38 - Wild 39 - Wild 47 - Wild 48 - Wild Cherrygrove City - Wild Ecruteak City - Wild Fuchsia City - Wild National Park - Wild New Bark Town - Wild Pallet Town - Wild Route 1 - Wild Safari Zone Gate - Wild Viridian City - Wild Viridian Forest - Wild cherrygrove-city-area - Headbutt ecruteak-city-area - Headbutt fuchsia-city-area - Headbutt johto-route-29-area - Headbutt johto-route-30-area - Headbutt johto-route-30-area - Walk johto-route-31-area - Headbutt johto-route-31-area - Walk johto-route-34-area - Headbutt johto-route-35-area - Headbutt johto-route-36-area - Headbutt johto-route-37-area - Headbutt johto-route-37-area - Walk johto-route-38-area - Headbutt johto-route-39-area - Headbutt johto-route-47-area - Headbutt johto-route-48-area - Headbutt kanto-route-1-area - Headbutt kanto-route-12-area - Headbutt kanto-route-13-area - Headbutt kanto-route-14-area - Headbutt kanto-route-15-area - Headbutt kanto-route-18-area - Headbutt kanto-route-2-north-towards-pewter-city - Headbutt kanto-route-2-north-towards-pewter-city - Walk kanto-route-2-south-towards-viridian-city - Headbutt kanto-route-2-south-towards-viridian-city - Walk kanto-route-22-area - Headbutt kanto-route-26-area - Headbutt kanto-route-27-area - Headbutt kanto-sea-route-21-area - Headbutt national-park-area - Headbutt new-bark-town-area - Headbutt pallet-town-area - Headbutt safari-zone-gate-area - Headbutt viridian-city-area - Headbutt viridian-forest-area - Headbutt
SoulsilverTrade/migrate From Another Game - Wild

Pokedex Entries

GameEntry
HeartgoldIt lies still in the same pose for days in its web, waiting for its unsuspecting prey to wander close.
SoulsilverIt spins a web using fine--but durable--thread. It then waits patiently for prey to be trapped.