Duosion

The Psychic type Pokemon. Discover comprehensive stats, moves, and evolutions across all games.

National #578• Available in 5 game versions

Duosion - Psychic type Pokemon from all Pokémon games with stats, moves, and evolution data
Psychic

Pokemon Details

Species: Mitosis Pokémon

Height: 0.6 m

Weight: 8 kg

Abilities:

  • Overcoat
  • Magic Guard
  • Regenerator (Hidden Ability)

Training

EV Yield: 2 Special-attack

Catch Rate: 100

Base Friendship: 50

Base Exp: 130

Growth Rate: Medium Slow

Breeding

Egg Groups:

  • Amorphous

Egg Cycles (Steps):

  • Min: 4884
  • Max: 5140

Gender:

  • Male: 50%
  • Female: 50%

Available Game Versions

Click a game to view specific data

Stats

40
50
65
125
60
30
Total
370

This Pokémon's type(s) are highlighted below. Read across a highlighted row for its move effectiveness, and down a highlighted column for how much damage it takes.

2×/4×Super effective
½×/¼×Not very effective
No effect
Normal damage
Pokémon type effectiveness chart: damage multiplier for each attacking type (rows) against each defending type (columns)
Atk ⬇ / Def ➡NormalFireWaterElectricGrassIceFightingPoisonGroundFlyingPsychicBugRockGhostDragonDarkSteelFairy
Normal½×½×
Fire½×½×½×½×
Water½×½×½×
Electric½×½×½×
Grass½×½×½×½×½×½×½×
Ice½×½×½×½×
Fighting½×½×½×½×½×
Poison½×½×½×½×
Ground½×½×
Flying½×½×½×
Psychic½×½×
Bug½×½×½×½×½×½×½×
Rock½×½×½×
Ghost½×
Dragon½×
Dark½×½×½×
Steel½×½×½×½×
Fairy½×½×½×

Try a matchup

Pick the opponent’s types to see how your moves perform.

Your damage:×1Even

Tip: Dual-type opponents combine both types. For example, an Electric move deals ×4 to a Water/Flying opponent.

Pokémon Moves by Learning Method

Moves from All Games

The moves shown below are collected from all games where Duosion appears. These may not match the specific moveset available in your game. Select a specific game version above to see the exact moves for that game.

Moves learned by leveling up, sorted by level required
NameLevelTypeCategoryPowerAccuracy
Psywave1PsychicSpecial-80
Confusion1PsychicSpecial50100
Protect1NormalStatus--
Reflect3PsychicStatus--
Rollout7RockPhysical3090
Snatch10DarkStatus--
Psybeam12PsychicSpecial65100
Hidden Power14NormalSpecial60100
Light Screen16PsychicStatus--
Charm19NormalStatus-100
Recover24NormalStatus--
Psyshock25PsychicSpecial80100
Endeavor28NormalPhysical-100
Ally Switch28PsychicStatus--
Future Sight31PsychicSpecial100100
Pain Split34NormalStatus--
Skill Swap43PsychicStatus--
Heal Block50PsychicStatus-100
Wonder Room53PsychicStatus--

Game Locations

GameLocation
BlackTrade/migrate From Another Game - Wild
WhiteRoute 9 - Wild unova-route-9-area - Dark-grass unova-route-9-area - Walk
White2Route 9 - Wild Strange House - Wild strange-house-1f - Walk strange-house-b1f - Walk unova-route-9-area - Dark-grass unova-route-9-area - Walk
XEvolve Solosis - Evolution friend-safari-psychic - Walk
SwordTrade/migrate From Another Game - Wild evolution-only - Evolution
ShieldDusty Bowl - Wild Frostpoint Field - Wild Slippery Slope - Wild evolution-only - Evolution
ScarletLocation Data Not Yet Available - Wild evolution-only - Evolution

Pokedex Entries

GameEntry
BlackSince they have two divided brains, at times they suddenly try to take two different actions at once.
WhiteWhen their brains, now divided in two, are thinking the same thoughts, these Pokémon exhibit their maximum power.
Black2When their two divided brains think the same thoughts, their psychic power is maximized.
White2When their two divided brains think the same thoughts, their psychic power is maximized.
XSince they have two divided brains, at times they suddenly try to take two different actions at once.
YWhen their two divided brains think the same thoughts, their psychic power is maximized.
SwordIts psychic power can supposedly cover a range of more than half a mile—but only if its two brains can agree with each other.
ShieldIts brain has split into two, and the two halves rarely think alike. Its actions are utterly unpredictable.