Nosepass
The type Pokemon. Discover comprehensive stats, moves, and evolutions across all games.
Pokédex #299• Available in 10 game versions

Pokemon Details
Species: Compass Pokémon
Height: 1 m
Weight: 97 kg
Abilities:
Training
EV Yield:
Catch Rate: 255
Base Friendship: 50
Base Exp: 75
Growth Rate: Medium Fast
Breeding
Egg Groups:
Egg Cycles (Steps):
- Min:
- Max:
Gender:
- Male: %
- Female: %
Available Game Versions
Click a game to view specific dataStats
Total
0
Type Guide
Learn when this Pokémon is a good pick. “Great against” are types your moves hit hard. “Watch out for” are move types that hit you hard.
Great against
No clear advantages.
Watch out for
No major threats.
Not very effective on
No notable resistances from opponents.
Takes reduced damage from
No notable resistances.
Try a matchup
Pick the opponent’s types to see how your moves perform.
Your damage:×1Even
Tip: Dual-type opponents combine both types. For example, Water/Flying takes ×4 from Electric moves.
Pokémon Moves by Learning Method
Moves from All Games
The moves shown below are collected from all games where Nosepass appears. These may not match the specific moveset available in your game. Select a specific game version above to see the exact moves for that game.
Name | Level | Type | Category | Power | Accuracy |
---|---|---|---|---|---|
Tackle | 1 | Normal | Physical | 35 | 95 |
Harden | 7 | Normal | Status | - | - |
Rock Throw | 13 | Rock | Physical | 50 | 90 |
Block | 16 | Normal | Status | - | - |
Rock Blast | 18 | Rock | Physical | 25 | 90 |
Iron Defense | 18 | Steel | Status | - | - |
Thunder Wave | 22 | Electric | Status | - | 100 |
Spark | 25 | Electric | Physical | 65 | 100 |
Rock Slide | 28 | Rock | Physical | 75 | 90 |
Sandstorm | 31 | Rock | Status | - | - |
Rest | 37 | Psychic | Status | - | - |
Zap Cannon | 43 | Electric | Special | 100 | 50 |
Lock On | 46 | Normal | Status | - | 100 |
Power Gem | 49 | Rock | Special | 70 | 100 |
Discharge | 55 | Electric | Special | 80 | 100 |
Stone Edge | 61 | Rock | Physical | 100 | 80 |
Earth Power | 79 | Ground | Special | 90 | 100 |
Pokedex Entries
Game | Entry |
---|---|
LegendsArceus | Once the people of Hisui discovered that its red nose always points north, they grew to rely on it greatly when traveling afar. The nose seems to work in a similar way to ancient compasses. |
Ruby | NOSEPASS’s magnetic nose is always pointed to the north. If two of these POKéMON meet, they cannot turn their faces to each other when they are close because their magnetic noses repel one another. |
Sapphire | NOSEPASS had been said to be completely unmoving, with its magnetic nose pointed due north. However, close observation has revealed that the POKéMON actually moves by a little over 3/8 of an inch every year. |
Emerald | Its body emits a powerful magnetism. It feeds on prey that is pulled in by the force. Its magnetism is stronger in cold seasons. |
Platinum | When endangered, it may protect itself by raising its magnetism and drawing iron objects to its body. |
Black2 | Its magnetic nose always faces north and draws iron objects to its body to protect itself better. |
White2 | Its magnetic nose always faces north and draws iron objects to its body to protect itself better. |
X | Its magnetic nose always faces north and draws iron objects to its body to protect itself better. |
Y | Its magnetic nose consistently faces north. Travelers check Nosepass to get their bearings. |
OmegaRuby | Nosepass’s magnetic nose is always pointed to the north. If two of these Pokémon meet, they cannot turn their faces to each other when they are close because their magnetic noses repel one another. |
AlphaSapphire | Nosepass had been said to be completely unmoving, with its magnetic nose pointed due north. However, close observation has revealed that the Pokémon actually moves by a little over 3/8 of an inch every year. |
Sun | The magnet in Nosepass’s nose provides an unerring compass, making it an excellent partner for Trainers going on a journey. |
Moon | It uses powerful magnetism to drag its prey toward it. It’s also been known to pull in metal, which it collects and uses to protect itself. |
UltraSun | It moves less than an inch a year, but when it’s in a jam, it will spin and drill down into the ground in a split second. |
UltraMoon | It hunts without twitching a muscle by pulling in its prey with powerful magnetism. But sometimes it pulls natural enemies in close. |