Nosepass

The type Pokemon. Discover comprehensive stats, moves, and evolutions across all games.

Pokédex #299• Available in 10 game versions

Nosepass -  type Pokemon from  with stats, moves, and evolution data

Pokemon Details

Species: Compass Pokémon

Height: 1 m

Weight: 97 kg

Abilities:

    Training

    EV Yield:

    Catch Rate: 255

    Base Friendship: 50

    Base Exp: 75

    Growth Rate: Medium Fast

    Breeding

    Egg Groups:

      Egg Cycles (Steps):

      • Min:
      • Max:

      Gender:

      • Male: %
      • Female: %

      Stats

      Total
      0

      Type Guide

      Learn when this Pokémon is a good pick. “Great against” are types your moves hit hard. “Watch out for” are move types that hit you hard.

      Great against

      No clear advantages.

      Watch out for

      No major threats.

      Not very effective on

      No notable resistances from opponents.

      Takes reduced damage from

      No notable resistances.

      Try a matchup

      Pick the opponent’s types to see how your moves perform.

      Your damage:×1Even

      Tip: Dual-type opponents combine both types. For example, Water/Flying takes ×4 from Electric moves.

      Pokémon Moves by Learning Method

      Moves from All Games

      The moves shown below are collected from all games where Nosepass appears. These may not match the specific moveset available in your game. Select a specific game version above to see the exact moves for that game.

      Moves learned by leveling up, sorted by level required
      NameLevelTypeCategoryPowerAccuracy
      Tackle1
      Normal
      Physical3595
      Harden7
      Normal
      Status--
      Rock Throw13
      Rock
      Physical5090
      Block16
      Normal
      Status--
      Rock Blast18
      Rock
      Physical2590
      Iron Defense18
      Steel
      Status--
      Thunder Wave22
      Electric
      Status-100
      Spark25
      Electric
      Physical65100
      Rock Slide28
      Rock
      Physical7590
      Sandstorm31
      Rock
      Status--
      Rest37
      Psychic
      Status--
      Zap Cannon43
      Electric
      Special10050
      Lock On46
      Normal
      Status-100
      Power Gem49
      Rock
      Special70100
      Discharge55
      Electric
      Special80100
      Stone Edge61
      Rock
      Physical10080
      Earth Power79
      Ground
      Special90100

      Game Locations

      GameLocation
      LegendsArceusCelestica Ruins - Wild Primeval Grotto - Wild
      RubyGranite Cave - Wild
      PlatinumMt. Coronet - Wild
      Black2Chargestone Cave - Wild Clay Tunnel - Wild Underground Ruins - Wild
      XRoute 10 - Wild
      MoonAkala Outskirts - Wild
      ScarletLocation Data Not Yet Available - Wild

      Pokedex Entries

      GameEntry
      LegendsArceusOnce the people of Hisui discovered that its red nose always points north, they grew to rely on it greatly when traveling afar. The nose seems to work in a similar way to ancient compasses.
      RubyNOSEPASS’s magnetic nose is always pointed to the north. If two of these POKéMON meet, they cannot turn their faces to each other when they are close because their magnetic noses repel one another.
      SapphireNOSEPASS had been said to be completely unmoving, with its magnetic nose pointed due north. However, close observation has revealed that the POKéMON actually moves by a little over 3/8 of an inch every year.
      EmeraldIts body emits a powerful magnetism. It feeds on prey that is pulled in by the force. Its magnetism is stronger in cold seasons.
      PlatinumWhen endangered, it may protect itself by raising its magnetism and drawing iron objects to its body.
      Black2Its magnetic nose always faces north and draws iron objects to its body to protect itself better.
      White2Its magnetic nose always faces north and draws iron objects to its body to protect itself better.
      XIts magnetic nose always faces north and draws iron objects to its body to protect itself better.
      YIts magnetic nose consistently faces north. Travelers check Nosepass to get their bearings.
      OmegaRubyNosepass’s magnetic nose is always pointed to the north. If two of these Pokémon meet, they cannot turn their faces to each other when they are close because their magnetic noses repel one another.
      AlphaSapphireNosepass had been said to be completely unmoving, with its magnetic nose pointed due north. However, close observation has revealed that the Pokémon actually moves by a little over 3/8 of an inch every year.
      SunThe magnet in Nosepass’s nose provides an unerring compass, making it an excellent partner for Trainers going on a journey.
      MoonIt uses powerful magnetism to drag its prey toward it. It’s also been known to pull in metal, which it collects and uses to protect itself.
      UltraSunIt moves less than an inch a year, but when it’s in a jam, it will spin and drill down into the ground in a split second.
      UltraMoonIt hunts without twitching a muscle by pulling in its prey with powerful magnetism. But sometimes it pulls natural enemies in close.