Nosepass

The Rock type Pokemon. Discover comprehensive stats, moves, and evolutions across all games.

National #299• Available in 10 game versions

Nosepass - Rock type Pokemon from all Pokémon games with stats, moves, and evolution data
Rock

Pokemon Details

Species: Compass Pokémon

Height: 1 m

Weight: 97 kg

Abilities:

  • Sturdy
  • Magnet Pull
  • Sand Force (Hidden Ability)

Training

EV Yield: 1 Defense

Catch Rate: 255

Base Friendship: 50

Base Exp: 75

Growth Rate: Medium Fast

Breeding

Egg Groups:

  • Mineral

Egg Cycles (Steps):

  • Min: 4884
  • Max: 5140

Gender:

  • Male: 50%
  • Female: 50%

Stats

45
135
30
45
90
30
Total
375

This Pokémon's type(s) are highlighted below. Read across a highlighted row for its move effectiveness, and down a highlighted column for how much damage it takes.

2×/4×Super effective
½×/¼×Not very effective
No effect
Normal damage
Pokémon type effectiveness chart: damage multiplier for each attacking type (rows) against each defending type (columns)
Atk ⬇ / Def ➡NormalFireWaterElectricGrassIceFightingPoisonGroundFlyingPsychicBugRockGhostDragonDarkSteelFairy
Normal½×½×
Fire½×½×½×½×
Water½×½×½×
Electric½×½×½×
Grass½×½×½×½×½×½×½×
Ice½×½×½×½×
Fighting½×½×½×½×½×
Poison½×½×½×½×
Ground½×½×
Flying½×½×½×
Psychic½×½×
Bug½×½×½×½×½×½×½×
Rock½×½×½×
Ghost½×
Dragon½×
Dark½×½×½×
Steel½×½×½×½×
Fairy½×½×½×

Try a matchup

Pick the opponent’s types to see how your moves perform.

Your damage:×1Even

Tip: Dual-type opponents combine both types. For example, an Electric move deals ×4 to a Water/Flying opponent.

Pokémon Moves by Learning Method

Moves from All Games

The moves shown below are collected from all games where Nosepass appears. These may not match the specific moveset available in your game. Select a specific game version above to see the exact moves for that game.

Moves learned by leveling up, sorted by level required
NameLevelTypeCategoryPowerAccuracy
Tackle1NormalPhysical3595
Harden7NormalStatus--
Rock Throw13RockPhysical5090
Block16NormalStatus--
Rock Blast18RockPhysical2590
Iron Defense18SteelStatus--
Thunder Wave22ElectricStatus-100
Spark25ElectricPhysical65100
Rock Slide28RockPhysical7590
Sandstorm31RockStatus--
Rest37PsychicStatus--
Zap Cannon43ElectricSpecial10050
Lock On46NormalStatus-100
Power Gem49RockSpecial70100
Discharge55ElectricSpecial80100
Stone Edge61RockPhysical10080
Earth Power79GroundSpecial90100

Game Locations

GameLocation
LegendsArceusCelestica Ruins - Wild Primeval Grotto - Wild special-encounter - Special-method
RubyGranite Cave - Wild granite-cave-b2f - Rock-smash
PlatinumMt. Coronet - Wild mt-coronet-1f-from-exterior - Walk mt-coronet-1f-route-207 - Walk mt-coronet-1f-route-211 - Walk mt-coronet-1f-route-216 - Walk mt-coronet-2f - Walk mt-coronet-3f - Walk mt-coronet-4f - Walk mt-coronet-4f-small-room - Walk mt-coronet-5f - Walk mt-coronet-6f - Walk mt-coronet-b1f - Walk mt-coronet-exterior-blizzard - Walk mt-coronet-exterior-snowfall - Walk
Black2Chargestone Cave - Wild Clay Tunnel - Wild Underground Ruins - Wild chargestone-cave-1f - Walk chargestone-cave-b1f - Walk chargestone-cave-b2f - Walk clay-tunnel-area - Walk glacier-room-area - Walk iron-room-area - Walk rocky-mountain-room-area - Walk underground-ruins-area - Walk unova-route-6-hidden-grotto-mistralton-cave - Hidden-grotto
XRoute 10 - Wild friend-safari-rock - Walk kalos-route-10-area - Horde
AlphaSapphireGranite Cave - Wild special-encounter - Special-method
MoonAkala Outskirts - Wild akala-outskirts-area - Walk
ArceusSpecial-encounter - Special-method
ScarletLocation Data Not Yet Available - Wild special-encounter - Special-method

Pokedex Entries

GameEntry
LegendsArceusOnce the people of Hisui discovered that its red nose always points north, they grew to rely on it greatly when traveling afar. The nose seems to work in a similar way to ancient compasses.
RubyNOSEPASS’s magnetic nose is always pointed to the north. If two of these POKéMON meet, they cannot turn their faces to each other when they are close because their magnetic noses repel one another.
SapphireNOSEPASS had been said to be completely unmoving, with its magnetic nose pointed due north. However, close observation has revealed that the POKéMON actually moves by a little over 3/8 of an inch every year.
EmeraldIts body emits a powerful magnetism. It feeds on prey that is pulled in by the force. Its magnetism is stronger in cold seasons.
PlatinumWhen endangered, it may protect itself by raising its magnetism and drawing iron objects to its body.
Black2Its magnetic nose always faces north and draws iron objects to its body to protect itself better.
White2Its magnetic nose always faces north and draws iron objects to its body to protect itself better.
XIts magnetic nose always faces north and draws iron objects to its body to protect itself better.
YIts magnetic nose consistently faces north. Travelers check Nosepass to get their bearings.
OmegaRubyNosepass’s magnetic nose is always pointed to the north. If two of these Pokémon meet, they cannot turn their faces to each other when they are close because their magnetic noses repel one another.
AlphaSapphireNosepass had been said to be completely unmoving, with its magnetic nose pointed due north. However, close observation has revealed that the Pokémon actually moves by a little over 3/8 of an inch every year.
SunThe magnet in Nosepass’s nose provides an unerring compass, making it an excellent partner for Trainers going on a journey.
MoonIt uses powerful magnetism to drag its prey toward it. It’s also been known to pull in metal, which it collects and uses to protect itself.
UltraSunIt moves less than an inch a year, but when it’s in a jam, it will spin and drill down into the ground in a split second.
UltraMoonIt hunts without twitching a muscle by pulling in its prey with powerful magnetism. But sometimes it pulls natural enemies in close.