Azumarill

The Water/Fairy type Pokemon. Discover comprehensive stats, moves, and evolutions across all games.

National #184• Available in 13 game versions

Azumarill - Water/Fairy type Pokemon from all Pokémon games with stats, moves, and evolution data
WaterFairy

Pokemon Details

Species: Aqua Rabbit Pokémon

Height: 0.8 m

Weight: 28.5 kg

Abilities:

    Training

    EV Yield: 3 Hp

    Catch Rate: 75

    Base Friendship: 50

    Base Exp: 210

    Growth Rate: Fast

    Breeding

    Egg Groups:

    • Fairy
    • Water 1

    Egg Cycles (Steps):

    • Min: 2314
    • Max: 2570

    Gender:

    • Male: 50%
    • Female: 50%

    Stats

    50
    80
    100
    60
    80
    50
    Total
    420

    This Pokémon's type(s) are highlighted below. Read across a highlighted row for its move effectiveness, and down a highlighted column for how much damage it takes.

    2×/4×Super effective
    ½×/¼×Not very effective
    No effect
    Normal damage
    Pokémon type effectiveness chart: damage multiplier for each attacking type (rows) against each defending type (columns)
    Atk ⬇ / Def ➡NormalFireWaterElectricGrassIceFightingPoisonGroundFlyingPsychicBugRockGhostDragonDarkSteelFairy
    Normal½×½×
    Fire½×½×½×½×
    Water½×½×½×
    Electric½×½×½×
    Grass½×½×½×½×½×½×½×
    Ice½×½×½×½×
    Fighting½×½×½×½×½×
    Poison½×½×½×½×
    Ground½×½×
    Flying½×½×½×
    Psychic½×½×
    Bug½×½×½×½×½×½×½×
    Rock½×½×½×
    Ghost½×
    Dragon½×
    Dark½×½×½×
    Steel½×½×½×½×
    Fairy½×½×½×

    Try a matchup

    Pick the opponent’s types to see how your moves perform.

    Your damage:×1Even

    Tip: Dual-type opponents combine both types. For example, an Electric move deals ×4 to a Water/Flying opponent.

    Pokémon Moves by Learning Method

    Moves from All Games

    The moves shown below are collected from all games where Azumarill appears. These may not match the specific moveset available in your game. Select a specific game version above to see the exact moves for that game.

    Moves learned by leveling up, sorted by level required
    NameLevelTypeCategoryPowerAccuracy
    Tackle1NormalPhysical3595
    Bubble1WaterSpecial20100
    Splash1NormalStatus--
    Defense Curl3NormalStatus--
    Water Sport5WaterStatus--
    Tail Whip6NormalStatus-100
    Charm9FairyStatus-100
    Water Gun10WaterSpecial40100
    Slam12NormalPhysical8075
    Bubble Beam13WaterSpecial65100
    Rollout15RockPhysical3090
    Bounce15FlyingPhysical8585
    Helping Hand16NormalStatus--
    Bubblebeam25WaterSpecial65100
    Aqua Ring27WaterStatus--
    Double Edge36NormalPhysical120100
    Superpower42FightingPhysical120100
    Aqua Tail47WaterPhysical9090
    Rain Dance48WaterStatus--
    Play Rough50FairyPhysical9090
    Hydro Pump57WaterSpecial12080

    Game Locations

    GameLocation
    GoldEvolve Marill - Evolution evolution-only - Evolution
    RubyEvolve Marill/Azurill - Evolution evolution-only - Evolution
    PlatinumVictory Road - Wild sinnoh-victory-road-b1f - Walk sinnoh-victory-road-inside-b1f - Walk
    Black211 - Wild 20 - Wild 22 - Wild Abundant Shrine - Wild Floccesy Ranch - Wild Pinwheel Forest - Wild Relic Passage - Wild Route 6 - Wild Victory Road - Wild Village Bridge - Wild abundant-shrine-area - Surf-spots floccesy-ranch-inner - Surf-spots floccesy-ranch-outer - Surf-spots pinwheel-forest-inside - Surf-spots relic-passage-relic-castle-entrance - Surf-spots unova-route-11-area - Grass-spots unova-route-20-area - Surf-spots unova-route-22-area - Grass-spots unova-route-22-area - Surf-spots unova-route-6-area - Grass-spots unova-route-6-area - Surf-spots unova-victory-road-2-unknown-area-71 - Surf-spots unova-victory-road-2-unknown-area-75 - Surf-spots unova-victory-road-2-unknown-area-78 - Surf-spots village-bridge-area - Grass-spots village-bridge-area - Surf-spots
    White211 - Wild 20 - Wild 22 - Wild Abundant Shrine - Wild Floccesy Ranch - Wild Pinwheel Forest - Wild Relic Passage - Wild Route 6 - Wild Victory Road - Wild Village Bridge - Wild abundant-shrine-area - Grass-spots abundant-shrine-area - Surf-spots floccesy-ranch-inner - Surf-spots floccesy-ranch-outer - Surf-spots pinwheel-forest-inside - Surf-spots relic-passage-relic-castle-entrance - Surf-spots unova-route-11-area - Grass-spots unova-route-20-area - Surf-spots unova-route-22-area - Grass-spots unova-route-22-area - Surf-spots unova-route-6-area - Grass-spots unova-route-6-area - Surf-spots unova-victory-road-2-unknown-area-71 - Surf-spots unova-victory-road-2-unknown-area-75 - Surf-spots unova-victory-road-2-unknown-area-78 - Surf-spots village-bridge-area - Grass-spots village-bridge-area - Surf-spots
    XRoute 22 - Wild friend-safari-water - Walk kalos-route-22-area - Surf kalos-route-22-area - Yellow-flowers
    AlphaSapphire111 - Wild 114 - Wild 117 - Wild 120 - Wild 123 - Wild Petalburg City - Wild Route 102 - Wild evolution-only - Evolution
    BrilliantDiamondEvolve Marill/Azurill - Evolution
    ScarletCasseroya Lake - Wild West Province (Area Three) - Wild West Province (Area Two) - Wild evolution-only - Evolution

    Pokedex Entries

    GameEntry
    GoldBy keeping still and listening intently, it can tell what is in even wild, fast-moving rivers.
    SilverWhen it plays in water, it rolls up its elongated ears to prevent their insides from getting wet.
    CrystalThe bubble-like pattern on its stomach helps it camouflage itself when it’s in the water.
    RubyAZUMARILL’s long ears are indispensable sensors. By focusing its hearing, this POKéMON can identify what kinds of prey are around, even in rough and fast-running rivers.
    SapphireAZUMARILL can make balloons out of air. It makes these air balloons if it spots a drowning POKéMON. The air balloons enable the POKéMON in trouble to breathe.
    EmeraldIt lives in water virtually all day long. Its body color and pattern act as camouflage that makes it tough for enemies to spot in water.
    DiamondIt lives in rivers and lakes. In water, its coloring and patterns trick the vision of foes.
    PearlIts long ears are superb sensors. It can distinguish the movements of living things on riverbeds.
    PlatinumIt can spend all day in water, since it can inhale and store a large volume of air.
    HeartgoldBy keeping still and listening intently, it can tell what is in even wild, fast-moving rivers.
    SoulsilverWhen it plays in water, it rolls up its elongated ears to prevent their insides from getting wet.
    Black2Its long ears are superb sensors. It can distinguish the movements of things in water and tell what they are.
    White2Its long ears are superb sensors. It can distinguish the movements of things in water and tell what they are.
    XIts long ears are superb sensors. It can distinguish the movements of living things on riverbeds.
    YThe bubble-like pattern on its stomach helps it camouflage itself when it’s in the water.
    OmegaRubyAzumarill’s long ears are indispensable sensors. By focusing its hearing, this Pokémon can identify what kinds of prey are around, even in rough and fast-running rivers.
    AlphaSapphireAzumarill can make balloons out of air. It makes these air balloons if it spots a drowning Pokémon. The air balloons enable the Pokémon in trouble to breathe.
    SwordIt spends most of its time in the water. On sunny days, Azumarill floats on the surface of the water and sunbathes.
    ShieldThese Pokémon create air-filled bubbles. When Azurill play in rivers, Azumarill will cover them with these bubbles.
    BrilliantDiamondIt lives in rivers and lakes. In water, its coloring and patterns trick the vision of foes.
    ShiningPearlIts long ears are superb sensors. It can distinguish the movements of living things on riverbeds.
    ScarletIts long ears are superb sensors. It can distinguish the movements of things in water and tell what they are.
    VioletBy keeping still and listening intently, it can tell what is in even wild, fast-moving rivers.