Steel
Psychic
60 | ||
75 | ||
100 | ||
55 | ||
80 | ||
50 | ||
Total | 420 |
Defensive Strengths: 4
|
Defensive Weaknesses: 10
|
Attack Strengths: 5
|
Attack Weaknesses: 6
Normal | Fire | Water | Electric | Grass | Ice | Fighting | Poison | Ground | Flying | Psychic | Bug | Rock | Ghost | Dragon | Dark | Steel | Fairy | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Defense* | 50% | 200% | 100% | 100% | 50% | 50% | 100% | 0% | 200% | 50% | 25% | 100% | 50% | 200% | 50% | 200% | 50% | 50% |
Attack** | 100% | 50% | 50% | 50% | 100% | 200% | 200% | 200% | 100% | 100% | 50% | 100% | 200% | 100% | 100% | 0% | 25% | 200% |
Game | Entry |
---|---|
Ruby | When two beldum fuse together, metang is formed. the brains of the beldum are joined by a magnetic nervous system. by linking its brains magnetically, this pokémon generates strong psychokinetic power. |
Sapphire | When two beldum fuse together, metang is formed. the brains of the beldum are joined by a magnetic nervous system. this pokémon turns its arms to the rear for traveling at high speed. |
Sun | When two beldum link together, their psychic power is doubled. their intelligence, however, remains unchanged. |
Moon | It adores magnetic minerals, so it pursues nosepass at speeds exceeding 60 mph. |