Ground
90 | ||
120 | ||
120 | ||
60 | ||
60 | ||
50 | ||
Total | 500 |
Defensive Strengths: 3
|
Defensive Weaknesses: 3
|
Attack Strengths: 5
|
Attack Weaknesses: 3
Normal | Fire | Water | Electric | Grass | Ice | Fighting | Poison | Ground | Flying | Psychic | Bug | Rock | Ghost | Dragon | Dark | Steel | Fairy | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Defense* | 100% | 100% | 200% | 0% | 200% | 200% | 100% | 50% | 100% | 100% | 100% | 100% | 50% | 100% | 100% | 100% | 100% | 100% |
Attack** | 100% | 200% | 100% | 200% | 50% | 100% | 100% | 200% | 100% | 0% | 100% | 50% | 200% | 100% | 100% | 100% | 200% | 100% |
Game | Entry |
---|---|
Gold | It has sharp, hard tusks and a rugged hide. its tackle is strong enough to knock down a house. |
Silver | The longer and bigger its tusks, the higher its rank in its herd. the tusks take long to grow. |
Ruby | Donphan’s favorite attack is curling its body into a ball, then charging at its foe while rolling at high speed. once it starts rolling, this pokémon can’t stop very easily. |
Sapphire | If donphan were to tackle with its hard body, even a house could be destroyed. using its massive strength, the pokémon helps clear rock and mud slides that block mountain trails. |
Heartgold | It has sharp, hard tusks and a rugged hide. its tackle is strong enough to knock down a house. |
Soulsilver | The longer and bigger its tusks, the higher its rank in its herd. the tusks take long to grow. |
Scarlet | Donphan is covered in tough hide, so even being hit by a car won’t faze this pokémon. however, it is extremely susceptible to rain. |
Violet | Donphan is normally a calm pokémon, but once it is enraged, it will curl its body into a ball and charge at you while rolling. |
Name | Level | Type | Category | Power | Accuracy |
---|---|---|---|---|---|
Horn Attack | 1 | Normal | physical | 65 | 65 |
Defense Curl | 9 | Normal | status | 0 | 0 |
Flail | 17 | Normal | physical | 0 | 0 |
Fury Attack | 25 | Normal | physical | 15 | 15 |
Rollout | 33 | Rock | physical | 30 | 30 |
Rapid Spin | 41 | Normal | physical | 20 | 20 |
Earthquake | 49 | Ground | physical | 100 | 100 |