Water
Fairy
100 | ||
50 | ||
80 | ||
60 | ||
80 | ||
50 | ||
Total | 420 |
Defensive Strengths: 3
|
Defensive Weaknesses: 7
|
Attack Strengths: 4
|
Attack Weaknesses: 4
Normal | Fire | Water | Electric | Grass | Ice | Fighting | Poison | Ground | Flying | Psychic | Bug | Rock | Ghost | Dragon | Dark | Steel | Fairy | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Defense* | 100% | 50% | 50% | 200% | 200% | 50% | 50% | 200% | 100% | 100% | 100% | 50% | 100% | 100% | 0% | 50% | 100% | 100% |
Attack** | 100% | 100% | 50% | 100% | 50% | 100% | 200% | 50% | 200% | 100% | 100% | 100% | 200% | 100% | 100% | 200% | 50% | 100% |
Game | Entry |
---|---|
Gold | By keeping still and listening intently, it can tell what is in even wild, fast-moving rivers. |
Silver | When it plays in water, it rolls up its elongated ears to prevent their insides from getting wet. |
Ruby | Azumarill’s long ears are indispensable sensors. by focusing its hearing, this pokémon can identify what kinds of prey are around, even in rough and fast-running rivers. |
Sapphire | Azumarill can make balloons out of air. it makes these air balloons if it spots a drowning pokémon. the air balloons enable the pokémon in trouble to breathe. |
Diamond | It lives in rivers and lakes. in water, its coloring and patterns trick the vision of foes. |
Pearl | Its long ears are superb sensors. it can distinguish the movements of living things on riverbeds. |
Platinum | It can spend all day in water, since it can inhale and store a large volume of air. |
Heartgold | By keeping still and listening intently, it can tell what is in even wild, fast-moving rivers. |
Soulsilver | When it plays in water, it rolls up its elongated ears to prevent their insides from getting wet. |
X | Its long ears are superb sensors. it can distinguish the movements of living things on riverbeds. |
Y | The bubble-like pattern on its stomach helps it camouflage itself when it’s in the water. |
Scarlet | Its long ears are superb sensors. it can distinguish the movements of things in water and tell what they are. |
Violet | By keeping still and listening intently, it can tell what is in even wild, fast-moving rivers. |
Name | Level | Type | Category | Power | Accuracy |
---|---|---|---|---|---|
Tackle | 1 | Normal | physical | 50 | 50 |
Tail Whip | 1 | Normal | status | 0 | 0 |
Water Gun | 1 | Water | special | 40 | 40 |
Defense Curl | 1 | Normal | status | 0 | 0 |
Rollout | 1 | Rock | physical | 30 | 30 |
Helping Hand | 1 | Normal | status | 0 | 0 |
Splash | 1 | Normal | status | 0 | 0 |
Bubble Beam | 6 | Water | special | 65 | 65 |
Charm | 9 | Fairy | status | 0 | 0 |
Slam | 12 | Normal | physical | 80 | 80 |
Bounce | 15 | physical | 85 | 85 | |
Aqua Tail | 21 | Water | physical | 90 | 90 |
Play Rough | 25 | Fairy | physical | 90 | 90 |
Aqua Ring | 30 | Water | status | 0 | 0 |
Rain Dance | 35 | Water | status | 0 | 0 |
Hydro Pump | 40 | Water | special | 120 | 120 |
Double Edge | 45 | Normal | physical | 120 | 120 |
Superpower | 50 | Fighting | physical | 120 | 120 |