Rock
30 | ||
45 | ||
135 | ||
45 | ||
90 | ||
30 | ||
Total | 375 |
Defensive Strengths: 5
|
Defensive Weaknesses: 4
|
Attack Strengths: 4
|
Attack Weaknesses: 3
Normal | Fire | Water | Electric | Grass | Ice | Fighting | Poison | Ground | Flying | Psychic | Bug | Rock | Ghost | Dragon | Dark | Steel | Fairy | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Defense* | 50% | 50% | 200% | 100% | 200% | 100% | 200% | 50% | 200% | 50% | 100% | 100% | 100% | 100% | 100% | 100% | 200% | 100% |
Attack** | 100% | 200% | 100% | 100% | 100% | 200% | 50% | 100% | 50% | 200% | 100% | 200% | 100% | 100% | 100% | 100% | 50% | 100% |
Game | Entry |
---|---|
Ruby | Nosepass’s magnetic nose is always pointed to the north. if two of these pokémon meet, they cannot turn their faces to each other when they are close because their magnetic noses repel one another. |
Sapphire | Nosepass had been said to be completely unmoving, with its magnetic nose pointed due north. however, close observation has revealed that the pokémon actually moves by a little over 3/8 of an inch every year. |
Platinum | When endangered, it may protect itself by raising its magnetism and drawing iron objects to its body. |
X | Its magnetic nose always faces north and draws iron objects to its body to protect itself better. |
Y | Its magnetic nose consistently faces north. travelers check nosepass to get their bearings. |
Sun | The magnet in nosepass’s nose provides an unerring compass, making it an excellent partner for trainers going on a journey. |
Moon | It uses powerful magnetism to drag its prey toward it. it’s also been known to pull in metal, which it collects and uses to protect itself. |
Name | Level | Type | Category | Power | Accuracy |
---|---|---|---|---|---|
Harden | 7 | Normal | status | 0 | 0 |
Rock Throw | 13 | Rock | physical | 50 | 50 |
Block | 16 | Normal | status | 0 | 0 |
Thunder Wave | 22 | Electric | status | 0 | 0 |
Rock Slide | 28 | Rock | physical | 75 | 75 |
Sandstorm | 31 | Rock | status | 0 | 0 |
Rest | 37 | Psychic | status | 0 | 0 |
Zap Cannon | 43 | Electric | special | 120 | 120 |
Lock On | 46 | Normal | status | 0 | 0 |