Ghost
20 | ||
40 | ||
90 | ||
30 | ||
90 | ||
25 | ||
Total | 295 |
Defensive Strengths: 2
|
Defensive Weaknesses: 4
|
Attack Strengths: 2
|
Attack Weaknesses: 2
Normal | Fire | Water | Electric | Grass | Ice | Fighting | Poison | Ground | Flying | Psychic | Bug | Rock | Ghost | Dragon | Dark | Steel | Fairy | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Defense* | 0% | 100% | 100% | 100% | 100% | 100% | 0% | 50% | 100% | 100% | 100% | 50% | 100% | 200% | 100% | 200% | 100% | 100% |
Attack** | 0% | 100% | 100% | 100% | 100% | 100% | 100% | 100% | 100% | 100% | 200% | 100% | 100% | 200% | 100% | 50% | 100% | 100% |
Game | Entry |
---|---|
Ruby | Duskull can pass through any wall no matter how thick it may be. once this pokémon chooses a target, it will doggedly pursue the intended victim until the break of dawn. |
Sapphire | Duskull wanders lost among the deep darkness of midnight. there is an oft-told admonishment given to misbehaving children that this pokémon will spirit away bad children who earn scoldings from their mothers. |
Platinum | It loves the crying of children. it startles bad kids by passing through walls and making them cry. |
Sword | If it finds bad children who won’t listen to their parents, it will spirit them away—or so it’s said. |
Shield | Making itself invisible, it silently sneaks up to prey. it has the ability to slip through thick walls. |